Ziggy is an unusual character. He appears to be made up of a face stuck on the top of a spring. His object is to collect pyramids which are scattered on levels within a three-dimensional structure. A quarter of the current level is displayed on the screen at any one time.
Each section is made up of a grid of squares. One square contains a pyramid which must be collected. Other squares contain objects such as skulls, balls, light bulbs, patches of glue and wands. Transporter points are also present which move Ziggy up or down one level of the structure, the former only being possible when all four pyraminds have been collected.
Objects on the floor are negotiated by varying the length of Ziggy's jump. This is not much help, however, when it comes to avoiding the balls and cubes which fly around above the floor, doing their best to crush him. His only hope against this foe is the stealth, timing and luck.
Help comes in the form of light bulbs, which restore his energy, and wands which protect Ziggy from the flying nasties.
On the graphics front I was impressed. A Mode 4 playing screen is used, resulting in monochrome graphics. Lack of colour is compensated by shading, to give perspective to the facets of the pyramids, for example. Some of the graphics have an almost hand-sketched appearance.
Key response could have been a bit better. This also goes for the sound. The user-definable keys are a nice touch. Overall I enjoyed playing Ziggy.