NOW here's an odd one. Is Ziggurat an adventure or some other sort of hybrid game? Ziggurats were the multi-storey temple towers of the ancient Middle East and the game is clearly set in some such structure, although it has modern lifts and other artefacts in it.
Reading the insert won't tell you anything at all but it soon becomes clear that the aim is to escape unscathed from this labyrinth with as many precious objects as possible.
There is a vast number of rooms, each depicted in graphics but all looking pretty similar, except for the occasional special place.
Text is entered in verb/noun combinations and the interpreter is friendly enough.
It is not a highly verbal adventure and cannot possibly compare with more expensive productions. Despite that it becomes gripping purely because you want to get out of the maze and back into the light. Maybe it appeals to the reviewer's claustrophobic tendencies.
Not a highly verbal adventure and cannot possibly compare with more expensive productions. Despite that it becomes gripping purely because you want to get out of the maze and back into the light.
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