During the next few months Impact Software is planning to
release a number of top quality games at budget prices. Hot
on the heels of the excellent Clogger comes Zenon - a one or
two player arcade style action game with 250 levels.
The packaging sleeve reveals that the game has no real
plot. All you are told is that you have to penetrate all 250
levels of the game - a feat that would require an extraordinary
amount of stamina and concentration. Little wonder
the manufacturers have claimed that it has yet to be
achieved.
Having begun to play, another reason why I would not
succeed in penetrating to the heart of Zenon soon became
apparent. The sad fact is that the game is repetitive and
boring. It failed to hold my attention for very long and I soon
began to lose interest in running, or flying along, zapping the
steady stream of creatures barring my path to the next level.
This is a shame because the amount of time that must
have been spent in designing the sprites for the many different
aliens, androids, fireballs and missiles that are encountered
has been wasted. I'll probably never get to see half of
them.
I also began to get the feeling that I'd played something
very similar before. I couldn't remember what it was at first,
but looking through my collection I dug out Rampage, which
seems to have more than a passing similarity - and is a
much more interesting implementation.
The mechanics are reasonably simple: You are beamed
down to the surface of the planet Zenon with a Repeat laser
and jetpack. Once you have arrived, the screen begins
scrolling from right to left, bringing on a steady stream of
creatures, missiles and other objects which you must either
destroy or dodge by flying over or running under them.
Contact with anything hostile drains you of energy, though
for the first few seconds after arriving you are immune to
damaging effects. This gives you time to make yourself comfortable
and find the keys you need to play the game. The two
player option allows you and afriend to battle against the
creatures simultaneously. Fortunately, your weapons do not
affect each other, and I found that you tend to stay alive a lot
longer with a friend to back you up. Once your energy is
depleted you lose a life, and losing four means the end of the
game. Occasionally you encounter a weapon cannister which,
when touched, exchanges your current device for one
contained in it. This can sometimes increase your potential
for wreaking damage - but it can also work the other way.
It is possible to restore lost energy by either avoiding
taking damage, thus allowing your spacesuit to recharge
slowly, or by collecting the energy cells which occasionally
pass by. To complete a level you must negotiate a distance
equivalent to about 10 screen widths and this allows you to
progress on to the next - which is slightly more difficult and
contains new creatures to zap.
Zenon has all the sounds you would normally associate
with this type of game, but if you like abit of peace and quiet
you can turn them off. The same applies to the music, which,
you can have running continuously as you play.
I don't rank this as one of the best games I've played, but
then at about half the normal price of many others, I didn't
expect it to be. However, if Impact can produce more games
at the same price, with the same excellent quality graphics
with more to them than just zapping aliens it might be on to a
nice little earner.
And we impoverished gamers might be on to a good source
of entertainment which doesn't leave us with a big hole in our
pockets.