The popularity of martial arts games continues unabated. Yet
another has appeared on the scene, this time the follow up
to the immensely successful Yie Ar Kung Fu.
For anyone who has not seen the original, you take the part
of a Kung Fu fighter against a variety ofopponents.
Each adversary has his - or her - own weapons and
fighting style, so defeating different villains requires different
tactics.
The general idea is nevertheless simple: Hit your opponent
more times than he, or she, hits you.
As might be expected, Yie Ar Kung Fu II follows the same
basic idea as its forerunner. This time there are three
preliminary screens in which you must dodge, kick or punch
lots of flying midgets, any of which will sap your strength if
you don't.
Only on the fourth screen do you actually get to meet your
foe. After a while, however, I found three screens of dodging
to one screen of fighting a little repetitive.
A couple of out-of-the-ordinary features are temporary
invulnerability and a way of replenishing your energy. Needless
to say, you earn these the hard way.
You control your man, Lee Young, using the keyboard only.
Buddha be thanked, the controls are the same as for the
earlier game - it would be infuriating to have to learn different
sets of eight or more keys.
I'm glad to see that what I consider to be essential
facilities - pause/continue, sound on/off and restart game - are
all provided.
Graphically YAKF II is impressive, especially in the care
taken over background detail.
Every other round brings a different backdrop, well designed
and giving its own oriental atmosphere.
There are also a number of nifty small touches: The high-score
table has a tasteful oriental border and when you
defeat an opponent Lee Young will jump up and down with a
happy smile on his face.
Movement is smooth - even when a sweet-looking young
lady is throwing half a dozen knives at you.
On technical merits I would still rate Way Of The Exploding
Fist as the best karate game for the BBC. YAKF II, however,
has much more variety in the actual game-play and initially is
easier to play. It's certainly worthy of its honourable
ancestor.