Yie aaarrrgh! Not another kung fu game I
hear you cry - but wait until you've heard
what's special about this one. Eight different
opponents with changing styles and
weapons, two graphic backgrounds and
music are all included in a package that sets
out to be more entertaining than Fist but just
as tough.
It takes place against either a mountainous
or template backdrop with the opponents
battling to knock each other out in the same
2D format as Fist. You control Oolong who has
a range of ten moves at his disposal to fight
eight devilish opponents.
Opponent number one is Bucha, a big, bald
bruiser of a fellow, who flies on screen
headfirst as if he's been shot out of a cannon
and thereafter tries to batter you to the
ground. The fighters have energy gauges
and every time one of them lands a hit,
marked by a small explosion, the opponent's
gauge decreases by one section. When the
gauge reaches zero, the fighter will keel over
leaving them with their little legs waving
helplessly in the air. That means they've had
it.
Music accompanies the action if you want
it to and as the blows strike a satisfying
crunching sound effect cracks out. As the
fights progress, points are scored for each hit
that Oolong makes. He also gets a bonus for
the amount of energy he has left if he defeats
his opponent. Most of the fight action is very
attractive, although there isn't a great deal of
true animation, with the best part being the
extraordinary leaps in the air that Oolong can
perform to give his enemies the run around.
The second opponent is called Star and
you'll quickly discover his dirty trick of
throwing stars at you. These have to be
jumped over or ducked under to avoid a hit.
But once you're in close, Star will be unable to
throw his deadly projectiles. Even then the
problems aren't over since he still fights hard
and tries to get to a position where he can
throw the stars again.
Nuncha is the third fighter. He wields two
clubs joined by a chain. He whirls these
around his head and is able to strike you from
some distance with the extended reach of the
clubs. Like Star he's more vulnerable if you
can get in close but he will cause a lot of
problems. All the fighters are dangerous if
they manage to get a string of blows going
since it is tough to interrupt but it can work in
your favour if you can trap them at the side of
the screen and hammer in your own series of blows.
The fourth opponent is Pole, who again can
strike you from a distance with his stick and
is another fat fellow like Bucha. Pinning him
down is quite difficult as he waves his stick all
over the place. Club is opponent number five
and lumbers around carrying a club and shield,
looking something like a roman gladiator.
All this weighty gear and his porky body
mean you can defeat him with your speed and
quick reactions.
Not so the next opponent, Sword, who nips
about screen dealing flashing strokes
with his vicious broad-bladed sword. It can
get quite frustrating as he hacks away at you
and Oolong fails to respond but it's satisfying
when his skinny little body finally hits the
floor. Tonfun is number seven on the menu
and carries a nasty pair of wooden sticks.
Speed is again the key and you need to
bewitch your opponent with flashing hands
and feet.
The last opponent is Blues. He brings no
nasty weapons to threaten you but is made
from exactly the same mould as Oolong but in
a different colour. He has exactly the same
capabilities as you and will leap all over the
place and trade the full range of blows in a
very fast and evenly-matched battle. Success
against all eight opponents takes you back to
Bucha, but this time all the fighters are even
more fearsome.
Second Opinion
At first sight this seemed to be a comedy
game - the first opponent, Bucha, arrives on
the scene like a trained seal diving for a
beach-ball at the circus. But Bucha's pretty
bunch, even if he does seem to have a slight
weight problem, and it's rapidly made clear
that this is going to be a tough old scrap.
What makes the game so entertaining, despite
the recent rash of bash-'em-ups, is the
variety of foes. Each of the eight has his
own peculiar rites and weapons, making
your progress - if you make any - extremely
problematic. Graphics and sound are
excellent, but it's a shame you can't take on
another player in this very classy punch-up.
One thing puzzles me though. Why is our
hero named after a kind of tea? Can you
imagine a karate champ called Darjeeling
or PG Tips? I think Imagine owe us an
explanation.
Good News
P. Two colourful backgrounds.
P. Excellent oriental music to accompany the game.
P. Eight different opponents.
P. Range of weapons to be dealt with.
P. Good fighting graphics and skills.
P. All fighters can be very tough to beat.
P. Increasing difficulty.