Home Computing Weekly


Xeno II

Author: A.W.
Publisher: Anirog
Machine: Commodore Vic 20

 
Published in Home Computing Weekly #13

Not so much a new game, as one built up of four separate phases, each with a different and familiar scenario.

Phase one involves landing a space ship through a meteor storm; tricky but not too difficult.

Next you have to destroy three sets of space mines which home in on you.

Xeno II

The third phase is a simple wave of space invaders. During this phase I found the controls a

little sluggish and I haven't managed to complete it.

Hence I can't comment on the fourth phase, which apparently involves destroying the "power source".

Overall the graphics were good and the game was challenging, addictive and, most of all, frustrating.

I must have been given a rogue tape, though, since I found the game appallingly difficult to load successfully.

A.W.

Other Commodore Vic 20 Game Reviews By A.W.


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  • Bongo Front Cover
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  • Slap Dab Front Cover
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  • Mission Mercury Front Cover
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  • Villain Front Cover
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  • Frantic Front Cover
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  • Meter Mania Front Cover
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  • Multisound Synthesizer Front Cover
    Multisound Synthesizer
  • Space Joust Front Cover
    Space Joust
  • Bewitched Front Cover
    Bewitched