Your Sinclair


Wizard Warz

Author: Ben Stone, Mike Dunn
Publisher: Go!
Machine: Spectrum 48K/128K

 
Published in Your Sinclair #32

Wizard Warz

'A game that takes fantasy role playing one step further' claims the cover of Go!'s latest offering. What?! Neither of us claim to be role-playing nuts, but we've seen an awful lot better than this!

You start off a fresh-faced magician with only a few spells and not much power. Fret not though, spells and other interesting goodies can be picked up easily enough throughout the game. There are plenty of monsters on the first level, who again, don't appear to have done anything wrong but must be blasted if the magic man is to proceed to the next stage. The range in hardness from the awfully wimpy Giant Bat to the wickedly bad Vampire. And your object in the first level is to blast the six monsters who guard stolen treasures and then return the treasure to its rightful owner. As a reward the city gives you some food to restore your energy and stamina.

The second level is meant to be a test proving your ability to enter the third level. (Not very imaginative, I know, but I suspect that Go!'s writers were having a bad day!) Here you get to choose which monsters to battle with, and killing one gets you a reward. Rewards can be in the form of another spell or a familiar, (that's a cat or crow, you know the sort of thing), and these can be useful for giving you extra powers or making you invulnerable to certain spells. The major reward is a magical item - and you need three of these to go on to level three. Assuming you survive this arduous task (it isn't the game's difficulty that's the problem it's being able to breathe in the atmosphere of boredom it creates!) then we can stomp (and what a poorly animated stomp it is too), into level three , where you've got to destroy the seven Wizards and their guardian monsters in order of difficulty. If after tackling one of these truly 'ard guys you don't have enough energy to go on, you are awarded some more - what fun!

Wizard Warz

You may have gathered that we're not too keen on Wizard Warz. That's putting it mildly: it's rubbish!

Strategy games are fine when they do involve strategy, but this relies far too much on 'arcade type action' which simply isn't fast enough to handle enjoyably. The graphics are very poor indeed - the playing area involves character scrolling which shouldn't have emerged from the dark ages.

At full Go! price Wizard Warz is nothing short of a rip-off. It has to be one of the least fun pieces of programming we've had the misfortune to play in months.

Glad to see Go! are maintaining their standards... Bad news, don't buy it.

Ben Stone, Mike Dunn

Other Spectrum 48K/128K Game Reviews By Ben Stone, Mike Dunn


  • Pulse Warrior Front Cover
    Pulse Warrior
  • Vixen Front Cover
    Vixen
  • Mickey Mouse - The Computer Game Front Cover
    Mickey Mouse - The Computer Game
  • Lightning Simulator Front Cover
    Lightning Simulator
  • Blade Warrior Front Cover
    Blade Warrior
  • History In The Making Front Cover
    History In The Making
  • Hotshot Front Cover
    Hotshot
  • Hopper Copper Front Cover
    Hopper Copper
  • Lazer Tag Front Cover
    Lazer Tag
  • Alternative World Games Front Cover
    Alternative World Games