C&VG


Witchaven 2

Author: Ed Lomas
Publisher: U. S. Gold
Machine: PC (MS-DOS)

 
Published in Computer & Video Games #176

Witchaven 2

The Build engine, previously used for the excellent Duke Nukem 3D, is used again in Witchaven 2, instantly getting everyone's hopes very high. It's obvious as soon as the game begins that it's not been used as well as in Duke, as the frame rate is noticeably slower from the start.

One of the most important parts of a 3D shooting game is the level design and WH2's are a bit rubbish, actually. There's nothing more annoying that surviving a really hard section, collecting loads of weapons and goodies to refill your health, only to fall through what looks like the floor and onto some spikes which instantly kill you!

The player's movement is bad too, as the inertia varies from none in some cases, to the player carrying on walking for about five steps after you want him to stop, and it's almost impossible to tell which he'll do next time.

It's supposed to be to Duke Nukem 3D what Hexen was to Doom. But it isn't.

Ed Lomas

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