C&VG
1st April 1987Who Dares Wins
Only the bravest volunteer for the ultimate suicide mission, says the cover blurb, and how right they are. For the first few games at least, it's suicide all the way as you attempt to duck bullets and grenades and wonder what's hit you. Literally.
The idea is simple. You have to battle your way through eight screens to free your lost comrades who are held by some rotters called the Armies of Death.
On entering the game, you are dumped into chaos. There are little manic men scurrying around, firing apparently at random. Your best bet is to charge up the screen firing your rifle indiscriminately (hang the training) and avoiding the flying bullets and grenades as best you can. When you reach the outpost, blast every man in sight and that's that. For that screen, anyway.
The tactics appear to be much the same for the other screens, too. Never mind the years of training, never mind this 'officer and a gentleman' rubbish, it's kill or be killed. And you don't have much going for you - even though you're meant to be a crack SAS veteran, it appears you can't swim. So when you come to the river, use the bridge!
It also appears that your training instructor forgot to teach you how to throw grenades, which is a very hit or miss business. You're quite likely to blow yourself up, in fact.
The graphics aren't too inspired, and the screen movement is a bit juddery. On the other hand, with a bit of patience and practice the game tends to grow on you. But I for one could have done with a bit more subtlety - isn't warface meant to be an art?