As you'd expect from Interceptor, this is a very competent
and attractive program, but somehow it just didn't grab
me.
The display shows a vertically scrolling underground
maze - a popular format for games these days. Interceptor's
caverns are populated by a variety of animated sprites
including snakes, spiders and bats.
You control a ghostly figure whose objective is to
descend through the various levels collecting piles of
bones, avoiding the nasties and other booby-traps.
You have nine lives and for each life you are given
nine shield points. You lose a life every time you
run out of shields, bump into the cavern walls or into
the traps, which include moving blocks and electronic
devices.
Shields are depleted every time you bump into a
sprite. You get extra shield points and a bonus score
each time you pick u a pile of bones.
The passages in this game are often very narrow and
manoeuvring is sometimes really tricky. The actual
design of the maze varies as you descend and
includes a graveyard and one or two larger-than-average
caverns, but the same baddies and booby-traps persist
throughout the game with very little variation.
If this game had come out at the beginning of the year
it might well have made it to Game Of The Month, but
now it joins a number of other titles with similar
ideas, some of which have a lot more variation in
gameplay. The graphics here are great, the sound effects
okay (no music though) but somehow this program leaves
me cold.