Waydor (IMS) Review | Sinclair User - Everygamegoing

Sinclair User


Waydor
By IMS Software
Spectrum 48K/128K

 
Published in Sinclair User #35

Waydor

According to the instructions, the purpose in Waydor is simply to collect a set of treasures and return them to their proper place. The game is set in a fairly undefined world of villages, castles and rolling hills and there are the obligatory underground labyrinths. A few monsters are thrown in for good measure.

The game uses location graphics, which add little to the 'plot' and you are constantly treated to a redrawing of the picture if you enter Look.

The lack of any story line means that it is difficult to feel involved in the proceedings and there is little sense of playing a role. Mechanically searching, examining and moving is all very well but the process tends to come fairly automatically to most experienced adventurers. If you are to feel part of a world and a process of discovery you will expect to get detailed description and scene setting. Don't look to Waydor for this.

John Gilbert

Other Spectrum 48K/128K Game Reviews By John Gilbert


  • Hacker II: The Doomsday Papers Front Cover
    Hacker II: The Doomsday Papers
  • Toy Bizarre Front Cover
    Toy Bizarre
  • Barry McGuigan World Championship Boxing Front Cover
    Barry McGuigan World Championship Boxing
  • Hellfire Front Cover
    Hellfire
  • Saimazoom Front Cover
    Saimazoom
  • Roller Coaster Front Cover
    Roller Coaster
  • Friday The 13th Front Cover
    Friday The 13th
  • West Bank Front Cover
    West Bank
  • Zenji Front Cover
    Zenji
  • Falcon Patrol II Front Cover
    Falcon Patrol II