Arcade adventures show no signs of losing their popularity
and we have managed to sneak a look at a pre-production
version of Warehouse, a new game programmed by Pillar
Graphics.
You are Fred, storekeeper to Big Alf, the Interstellar
Trader. The stores have recently been moved to Tymorg but
this has left a backlog and six irate customers.
Keeping alive the belief that the customer is always right -
whoever said that did not work in the retail trade - your task
is hampered by the fact that the warehouse is crawling with
lots of nasties and littered with tricks and traps. Added to
this you don't know what you're looking for.
Like other games of this ilk, you have to search a maze for
certain items. The screen doesn't scroll, but instead flicks
rather quickly from one room to another.
Controls are left, right, up, down and fire - yes, your
thoughtful employers don't leave you completely defenceless.
You can carry three items at once and, apart from
the goods, there are other items you will need to complete
your task.
Your first challenge, sorry, customer, is a writer and for
him you need to find - hint, hint! - a notebook and some ink,
When you find them, take them to the office and put them on
a conveyer belt.
Monsters emerge on every screen from a portal - does the
Department of Health know about these? - but a quick blast
will close it for good, if you can get to it. Help is provided by
Portal Blasters, extra ammo, transporter keys, alien freeze
devices and other handy bits and pieces which you collect on
the way.
You get five lives, which is considerably better than two
verbal warnings and one written one, but when you're
reincarnated - oh no! Not another warehouse assistant! - you
find you're in a different part of the warehouse.
There are four different starting points in all, which gives
you a bigger overall picture of the maze than if you were
plonked back at screen one every time.
The sprites are big and chunky and movement is smooth,
though you do seem to get zapped by the baddies a little
before they actually touch you, which I resented.
Also, it was rather frustrating to find that you can't move
and fire at the same time. So to attack a portal with all guns
blazing, to knock out emerging aliens, requires some dexterous
key manipulation. Otherwise movement is well controlled.
Your other customers include a priest, a lockmaker, a
mechanic and an assassin. A word of warning - the warehouse is
also the headquarters of Zorg, the most wanted man in the universe.
Warehouse is not going to do the reputation of the MSC,
YTS or JTS any good at all. You don't even get any money, just
a place in the Hall of Fame - when you're dead. But it's fun
while you're alive!
Warehouse is not going to do the reputation of the MSC, YTS or JTS any good at all. You don't even get any money, just a place in the Hall of Fame - when you're dead.
Screenshots
Logout
Are you sure you want to logout?
Create Auction
If you auction an item, it will no longer show in the regular shop section of the site.