ZX Computing


W.A.R.

Categories: Review: Software
Publisher: Martech
Machine: Spectrum 48K/128K

 
Published in ZX Computing #34

W.A.R.

Fast action games seem to be making a comeback led, undoubtedly by the long-awaited conversion of Hewson's Uridium.

It its original C64 format, W.A.R. was little more than an Uridium clone but it has changed dramatically during its conversion.

The action takes place in a tiny window with the rest of the screen there to add atmosphere.

W.A.R.

In this window your laser firing fighter must blast the assembled aliens and destroy a scrolling spaceship background.

As you clear these levels you advance along the tubular space station illustrated on the game's cover.

W.A.R. is saved from the obscurity of being yet another shoot-'em-up by the inclusion of a separate advanced version on the other side of the tape and the ability to trade hard earned points to improve your ship.

The Captain's version, as it's known, is fought over a giant circuit board that is protected by incredibly violent aien ships. In this advanced test your standard ship won't last very long.

By trading points you can actually add to your fire power and buy extra lasers, more weapons and even a bonus ship. This must just save you. It saved the game.

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