Computer Gamer
1st March 1986Uridium
Remember Paradroid? Well, this is the next game from the same author, and is the sequel to the previous game. The only similarity is the method used to indicate depth, the grey scale shading and shadows. Other than that, it's a whole different game.
The plan behind this game is to destroy sixteen spaceships of the super dreadnaught class. These ships are in orbit around your sixteen planets and are draining these planets of one particular metal each. These ships are named after the different metals, so you start on tin, go through lead and gold, and end at uridium. All your other top ten best minerals are also represented.
Each ship, as well as being a colour representing the metal that it is named after, has a different strategy necessary to beat it.
The game is played almost like a plan-view Defender. With your ship able to turn over, accelerate and decelerate, and flying on its side to get through tight gaps.
The pseudo-3D aspect of the game is based on the surface installations. You can see how high something is by the length of its shadow - so watch out. Some of the surface stuff can be destroyed for extra points, but not everything goes boom, as mentioned earlier some things go crunch!
After you have wiped out sufficient nasties, and knocked out enough surface installations, you can land on the main runway of the ship. This gives you access to the main reactor of the ship where you have to pull out as many fuel roads as possible. This is a reaction-time sort of section which just supplies some more bonus points. Not very riveting, but it does no harm to the game.
After that you get a chance to strafe lots more of the ship as it explodes. After this, it is on to the next ship and further dangers.
A good game for all your zap addicts, with excellent graphics, good sound and real 'feel' to it!