These future sport games all have the same sort of plot, don't they? You know - war's been abolished and to keep the thrill-hungry TV viewers happy, the authorities have invented a super-violent sport blah, blah, blah or something. And Turbo Thrust is no different. Trouble is, I can't see how this particular future sport would get a frail old granny's pulse pounding, let alone some blood-crazed psychopath's.
In essence it's a two-player race game. Each player controls a spaceship as it flies through a horizontally scrolling tunnel (the screen is split down the middle so that each player has their own window on the, ahem, 'action'). The aim is to fly as fast as possible and complete a set number of laps before the other player.
Sounds quite jolly, doesn't it? But it's not in practice. The big problem is that the ships are just a little too slow to manoeuvre, especially when they're whizzing along at top speed, resulting in frequent crashes with the landscape. Each crash kills the ships' speed_ (and any sense of excitement) dead. Once you've learned the course layouts, things improve a bit, but the flow of play is stlll too stop-start for any real adrenalin to start flowing. File under "A good idea but..."