Home Computing Weekly


Transylvanian Tower

Author: D.C.
Publisher: Richard Shepherd
Machine: Dragon 32

 
Published in Home Computing Weekly #43

This program is one of the new breed of game hybrids, a fusion of two strains which tries to interest two or more types of enthusiast at one and the same time.

It is a cross between an adventure, a maze game and a shooting game and involves skills developed by each.

The aim is to meet Count Kreepie and to kill him, thereby gaining a map to help you seek his lost treasure - which unfortunately is still guarded by Vampire Bats.

Transylvanian Tower

The only way to do this is to walk through the rooms of the tower, which are shown on the screen in 3D.

Unfortunately the best traditions of 3D mazes are not continued here and you only get to see the possible exists for each room as you come to it.

If you get above the dungeon level then the bats are after you and only by shooting them can you obtain a floor plan (they carry one each, very handy!)

There are also weapons in the maze for you to gather - hence the adventure-type play.

This is obviously an innovative idea, but it seems to me that this program could easily get boring after a while.

D.C.

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