Amstrad Action


Traffic

Publisher: Amsoft
Machine: Amstrad CPC464

 
Published in Amstrad Action #1

Traffic

Your job is to control traffic flow by switching traffic lights. You're given an overhead view of a layout of junctions and by moving a cursor, you have to try to keep traffic flowing and not let any jams build up.

There are several different junction layouts of increasing complexity and on each one you have to get enough cars off-screen before a long tailback builds up off-screen at any junction. The cars are just different sizes of white rectangles but sometimes they will flash indicator lights for the direction they want to turn.

The lights switch straight from red to green and back again although as you would expect the cars do not respond immediately. The game is accompanied by appropriate noises, particularly the honking of horns if you allow a queue to build up. These become dangerous when they stretch off screen as a counter will inform you of the numbers. If this gets too high, you fail.

Good News

P. A quick thinking, cool head is required.
P. An original and interesting game idea.
P. Car movement and sound effects are good.

Bad News

N. Only a one-screen game although the layouts change.
N. Directing the traffic may get boring (How would you like to be a traffic cop?)
N. It's always like rush hour at the Hangar Lane gyratory system.