Big K


Trafalgar

Publisher: Squirrel
Machine: BBC Model B

 
Published in Big K #4

Trafalgar

A simulation of the great naval battle. Cannonballs smash into hulls and tear holes in sails. Magazines explode. (Others just lose circulation.) Ships sink. Flags are struck and prizes taken. Ah-ha.

Two opposing lines of ships face up to each other. You select which ship to do battle from, and a "close up" is displayed, side on, of your and the enemy's ship. You then proceed to try and paste the other guy by firing cannonballs at him. Queensbury Rules apparently apply, however, as you have to take turns to zonk each other. "The other guy" can either be the computer or another human.

You give the elevation of the cannons, after taking the windage into account, and let fly. If you hit, pixels fry. This is fun for the first twenty shots, but then terminal monotony sets in. It's written in Basic, and I'm afraid I detected an unacceptable amount of windage coming from this program.