Home Computing Weekly


Torment

Author: J.W.
Publisher: Lizard Games
Machine: TI99/4A

 
Published in Home Computing Weekly #28

Torment - you'll take on a deeper understanding of this word once you've played this game.

Set in a maze, your objective is to reach the centre in no more than 100 moves and without losing the three lives you are allowed.

When the maze first appears on the screen, no fences or gateways are shown. These are only revealed as you make your way round and depend on which row or column you are in at the time.

To make this even more difficult, skulls of previous explorers block your path. These are unfriendly and may be dealt with by various means, which you have to discover for yourself, but as each method is more frequently used the less effective it becomes.

Direction of travel is controlled by the cursor keys. The distance, however, is determined by stopping a random number display with the ENTER key. Slow reactions here are not only move-wasting but agonising.

J.W.

Other TI99/4A Game Reviews By J.W.


  • Fighter Pilot Front Cover
    Fighter Pilot
  • Sir Slurp-A-Lot Front Cover
    Sir Slurp-A-Lot
  • Aries Front Cover
    Aries
  • Quasimodo/Q-Bono Front Cover
    Quasimodo/Q-Bono
  • U.F.O. Front Cover
    U.F.O.
  • Forced Route Front Cover
    Forced Route
  • Battlestar Attack Front Cover
    Battlestar Attack
  • Copy Cat Front Cover
    Copy Cat
  • Progpack Front Cover
    Progpack
  • Tunnels Of Doom Front Cover
    Tunnels Of Doom