Amsoft have a curious habit of going the whole hog on plugging mediocre games like
Glen Hoddle Soccer and 3D Stunt Rider while good games like this one, that make you think, sneak out without any ballyhoo or fuss. The game is reminiscent of Pyjamarama in
the arrangement of rooms and tasks to be done but graphically it's much different.
Your task is to rescue some ripped out pages of a spell book from the Castle of
Tombstowne to enable the completed book of spells to lift the curse from the town. The
pages are colourful little blue things that are picked up with a flash when you talk into
them. Getting to some of the pages is difficult and this is where the adventuring element
comes in and you have to solve various problems.
The rooms are shown in 2D but you can move "into" a doorway by jumping up at it,
staking you into another room at right angles. Connections are also made just by walking
off the edge of a screen or by jumping up staircases to a different level. Each location
will contain furniture, ghostly enemies or objects, which may be jumped on, avoided and
picked up respectively.
The ghosts mostly move in regular movement patterns so that timing is required
to avoid them. Some however home in on you and push you off screen unless you're carrying
the right object and perform the right action. Ghosts will drain your energy, which is
indicated at the top of the screen by a sparkler that slowly burns down. This is also
depleted just by moving around so that replenishment is needed.
Extra energy takes the form of sticks of dynamite which automatically increase your
supply when picked up. All the other objects found lying about the place may have a use
and you'll have to find out what it is. Most problems have to be approached logically as
always but sometimes it is difficult to recognise exactly what you're carrying until you
find out what it's for. One example is in fixing a broken staircase with a stretch of
stairway that isn't initially apparent as being such.
Only four objects at a time can be carried so there will probably be a lot of switching
around and running about as you try to find the right thing to complete a task. At the end
of the game you're told how many pages of the book you collected and how much of the
game you've explored.
The graphics are very impressive with colourful and detailed room design but the
problem comes when characters overlap, as they do frequently, at which point a really
nasty colour clash occurs. The music is the other great thing about the game and it's
worth staying on the title screen for a while just to listen to it since it uses Arnold's
musical capability well. The puzzles may take some cracking but provide a decent challenge in
what is a good package.
Second Opinion
Loved the graphics - shame about the overlap. The tune was terrific and the game
as a whole stands up well to the arcade adventure opposition. That means that the
puzzles are far from easy and that there's a lengthy game to be played here.
Good News
P. Excellent music.
P. Colourful and detailed screens.
P. Difficult puzzling element with objects.
P. A large playing area to try to discover.