Amstrad Action


Tintin On The Moon

Publisher: Infogrames
Machine: Amstrad CPC464+/GX4000

 
Published in Amstrad Action #99

Tintin On The Moon

Who's this impostor, then? The main sprite in this game is certainly not the Tinton we know and love. He's got brown hair. And he walks like he's got a hernia!

Accompanied by Captain Haddock and Professor Calculus, the Tintin impostor launches into space on the first ever rocket to the moon. The first level seems a bit pointless. You simply guide the rocket through the meteorite storm catching red and yellow spheres on the way. Catch eight red spheres and you go on to the next stage.

Section two sees Tintin inside the rocket, with fires raging and the evil Colonel Boris [Hang on, when did he come on to the scene? - Dave] taking control of the vessel. The rest of the crew have been kidnapped, and bombs have been planted throughout the rocket (oh very logical!). All you have to do is put out the fires, free your companions, capture Boris and defuse the bombs before the whole thing blows sky high.

That's about it really. There is a final section in which Tintin lands the rocket on the moon, but it's not really a level, more like an ending.

Tintin On The Moon is an okay little game, with the emphasis on little. A game should take you more than a couple of hours to finish, otherwise you feel cheated, Tintin is not good or big enough to keep anyone satisfied, and makes you wonder why anybody thought it would be worth releasing on cart. I'll stick with a Twix.