Home Computing Weekly


Time Slip And Treasure Island

Publisher: Griffin
Machine: Commodore Vic 20

 
Published in Home Computing Weekly #28

In essence, these are standard textual adventures. Time Slip dumps you in the remote past and you must do battle with prehistoric nasties during your attempts to return to the present. In Treasure Island, you are dumped on an island. You must avoid the cannibals and find your way home.

The idea of such games is to manipulate objects and move your alter-ego by simple two word commands. These types of programs are often complex and slow to respond. These programs, in spite of being written in Basic, react quickly.

The big limitation is the lack of RAM in the Vic. This is reflected in the plot and complexity of the games. In spite of this, they are reasonably difficult and interesting.

I do have one moan. There are two ways of handling commands in adventure games. First, you can allow for all combinations of words in the vocabulary (the good way) or you simply cater for the combinations needed to solve the game (the not so good way). The latter is used here.