Time Lords is a strategy game for one to five players where each
player takes the role of a time lord. The task is to outmanoeuvre
the other time lords and ensure the race you represent becomes
the dominant race in the universe.
To describe this game fully in the space of a review is virtually
impossible as it is so involved and complex. Basically, you have to
wander around the time zones in the universe laying traps for
other time lords and engaging in battles to achieve overall
supremacy. The best way to give an overall description is by
saying it is akin to playing chess without knowing where your
opponent's pieces are situated.
Time Lords comes with a twelve page instruction manual that I found
real brain scrambling stuff and had me searching for the headache
pills after twenty minutes study of it.
When played as a multi-player game Time Lords requires all other
players to leave the room during one player's turn at the computer.
I found this a bit of a drag to say the least and it's not something
most of my friends took to either.
Graphics in the game are in mode 7 and consist of a scanner grid
showing the position of the various planets and time zones in the
universe. The only animation in the game is the arrival of the
tardis to the accompaniment of those well-known grinding and
screeching noises.
I would venture to say that strategy games are very much a minority
interest judging by the reaction of the many computer game-playing
friends I have. You either love 'em or you hate 'em.
Personally I find this game and others like it rather boring, but
you may feel differently.