Tilt (Codemasters) Review | Your Sinclair - Everygamegoing

Your Sinclair


Tilt
By Codemasters
Spectrum 48K/128K

 
Published in Your Sinclair #62

Tilt

"It's a Corker!" Or at least, so some poor bloke from Commodore Format reckons. But who'd trust someone like him, eh?

Fortunately you can trust me when I tell you that this is indeed a corker, 'cos when have I ever been wrong? (Oh, apart from then.) This one reminds me of those hand-held games you shake about to get a ball-bearing round a maze and down a hole at the other end. Here you waggle the joystick to 'tilt' the entire screen (which manages to look pretty 3D and realistic) thus moving the ball about. Every time your ball touches the side of the maze however you have to start again, which you can only do a limited number of times seeing as every 'tilt' uses up some of your energy. Pressing Fire at appropriate occasions opens 'gates' to let the ball through, which is quite handy really. With practice, you soon get the hang of things and start whizzing through the different mazes like billy-o. There are loads of mazes, it's all really good fun and utterly addictive - so you should certainly consider adding this little sausage to your collection.

Rich Pelley

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