Zzap


Tilt
By Codemasters
Commodore 64/128

 
Published in Zzap #67

Tilt

A simple concept it may be but this is one of those games which will soon have you tearing your hair out. The idea is to tilt a maze so that your ball rolls through it without hitting the walls. Things are made more complicated by the sliding gates: although these can be opened by pressing Fire, they close immediately so good timing is crucial.

If you manage to get to the hole at the end of the maze, you're transported to the next, even more tortuous maze. Hitting either walls or gates sends you back to the starting point, minus a bit of energy - when this runs out, you're dead. Complete all four mazes and you return to the first, but this time it's made harder by the addition of flashing energy barriers - pass over them when they're off. On later levels the size of the ball is increased, making things even trickier.

That's about all there is to the game, but it's surprisingly addictive. Frustration is lessened by the fact that even if you fail to get to end of the maze, any gates which you got through disappear for the next attempt. Though a bit limited in scope, Tilt is quite an original and playable little game. It's also technically very impressive for a budget game, with the solid 3D maze moving quickly and smoothly.