This is a game of logic in which you travel through a maze of
chambers beneath the White Barrows (barrows as in burial mound,
not wheelbarrows, silly). Your aim: to trap an evil sorcerer
and take from him a stolen chalice.
There are on-screen plans to guide you; you move about by
entering the number of the appropriate room. As you progress,
the usual hazards appear: monsters, dwarves or gnomes - who can
be helpful if you bribe them from the 500 units of magic you
start with.
Otherwise, you may have to transport, stun or burn unfriendly
creatures - and it all uses up your supply of magic. To trap the
sorcerer, you build walls to block up entrances and cut off his
escape.
White Barrows is a difficult game. It's very easy to be killed
before you can complete your quest.
But I don't really feel it's an adventure you will get attached
to. Could do with more action and moving graphics.