Home Computing Weekly


The White Barrows

Author: C. McC.
Publisher: Argus Press
Machine: Spectrum 48K/128K

 
Published in Home Computing Weekly #24

This is a game of logic in which you travel through a maze of chambers beneath the White Barrows (barrows as in burial mound, not wheelbarrows, silly). Your aim: to trap an evil sorcerer and take from him a stolen chalice.

There are on-screen plans to guide you; you move about by entering the number of the appropriate room. As you progress, the usual hazards appear: monsters, dwarves or gnomes - who can be helpful if you bribe them from the 500 units of magic you start with.

Otherwise, you may have to transport, stun or burn unfriendly creatures - and it all uses up your supply of magic. To trap the sorcerer, you build walls to block up entrances and cut off his escape.

White Barrows is a difficult game. It's very easy to be killed before you can complete your quest.

But I don't really feel it's an adventure you will get attached to. Could do with more action and moving graphics.

C. McC.