"The first age of Aalinor saw the rising of Gorgoroth, Lord of the
Underworld. In that time great evil was done to the fair works of Aalinor
and its people."
The noble and wise Lord Geremot tried to harness Ihe power of two
magic orbs to defeat the evil, but he was defeated and sucked into a time
vortex and the twin orbs were lost.
You must recover both orbs and fuse them to set free Lord Geremot
and to ensure that the evil of Gorgoroth does not rise again.
Despite marvellous room descriptions and wise setting of puzzles the
game is littered with spelling mistakes and simple grammatical errors:
"The Carpenter works busilly" is a prime example.
However most of the location descriptions are atmospherically set
and make the bones tingle: "A rotting corpse, writhing with maggots
and covered in festering boils lies on the floor."
My mistake was in examining the corpse, for I soon discovered black
boils erupting all over my skin and felt decidedly poorly. The computer
informed me I had died of the dreaded lurgy and was now an ex-adventurer!
I later found myself "hanging on the clapper of a huge iron bell, which
is crusted with the sulphurous deposits from the smokes that rise from
below."
I was surprised that I couldn't TAKE and SEARCH and the failure to
condense SOUTH to S was most annoying - these are surely things
which Potter could put right. Nevertheless this is an adventure
which I would happily slot into my Top Ten, though Potter has some
way to go before it seriously challenges the quality of Robico, Shards or
Epic.
An adventure which I would happily slot into my Top Ten, though Potter has some way to go before it seriously challenges the quality of Robico, Shards or Epic.
Screenshots
Logout
Are you sure you want to logout?
Create Auction
If you auction an item, it will no longer show in the regular shop section of the site.