Home Computing Weekly


The Temple Of Zoren

Author: C.G.
Publisher: Dungeon
Machine: Dragon 32

 
Published in Home Computing Weekly #38

Dungeon Software has its own distinctive style of producing software. This adventure comes in the company's mini video-type case with a colourful inlay card and good instructions.

The game places you in charge of a damaged ship about to land on Zoren. you, as agent 6809, must bring back four objects: the Golden Orb, a map of Zoren, a new laser pack and a new fuel module, without which you cannot get back to Earth.

A detailed high resolution picture starts the game. A city is shown and you must land your vessel on the landing pad.

The Temple of Zoren

From there, the adventure returns to the more orthodox style of text-type adventures.

The locations are described at length, and the program shows more than a passing resemblance to Dungeon's other main adventure, The Crystal Chalice.

There is a more "spacey" feel about the adventure, though, with robots, horrific aliens and murderous secret police which must be avoided.

The adventure is supposed to be easier than The Crystal Chalice and there is certainly more chance to explore the locations without fear of coming to grief.

C.G.

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