Zzap


The Real Ghostbusters

Categories: Review: Software
Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Zzap #69

The Real Ghostbusters

Based on an obscure Data East coin-op this has ten levels, each a multi-load.

The perspective is from above, with the aim being to get to the end of the level and defeat the super-guardian. It's basically a vertical scroller, but you can move left or right to choose your own route through. One novel feature is that by holding down fire you can switch from bullets to a proton beam, useful for collecting the ghosts of destroyed baddies.

Collected ghosts give extra lives at the level's end; they also carry power-up icons such as extra lives, proton energy and brief invulnerability. Icons can also be found in bits of scenery, pots and plants and things.

In Issue 50 the overall mark of 67% was accompanied by mixed opinions. Randy thought the "3D is unrealistic... apart from the fair rendition of the Ghostbusters theme tune, [the game] is basic, to say the least." But while Kati wasn't impressed by the graphics either, she thought "it's pretty nifty stuff... good, clean, mindless fun."

The graphics still look disappointing, the character sprites are tiny (although you can have two for simultaneous play) and the background graphics are bland - there's less colour and detail than on the Speccy. While gameplay isn't bad, later levels repeat the graphics from earlier ones and the end screen is the same as the one at the start, only with different text.

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