This is a simulation based on two real golf courses. You may
choose competition or practice play, and decide at the outset
what part the wind will play in your game. Having done so, you
start on your chosen course.
You decide which of the 10 clubs to use. Their characteristics
are detailed on the inlay, together with the problems which
landing in the rough will cause. You then input the direction of
shot in degrees. This isn't as easy as it sounds! The tee, fairway
and green of the hole then appear.
This caused problems; the ball was nearly invisible on the green
shimmery screen. Now the hardest bit! You time the swing
of the club by looking at a small animated figure. Get it wrong
and you either hook or slice. It really does take practice. Should
you land on the green, this appears in detail and the process
starts again until you manage to hole the ball.
Very cleverly done in Basic, but not exactly an action game
unless you're a golf fanatic with a fairly clinical approach.