The Lost Crystal has been over two years in the making and
supposed release dates have come and gone like managers
of Aston Villa. However the wait was definitely worth it - this
is one of the best adventures I have ever seen.
It is offered in a superlative manner, with two cassettes,
packaged with help and instruction booklets in a scintillating
presentation box. The screenshots on the insert give an
indication of the graphics ahead.
Indeed, though I am no fan of graphic adventures, I have to
admit that these far surpass those in other classics such as
Twin Kingdom Valley or the disc version of The Hobbit. The
problem of having to toggle between graphics and text, evident
in those adventures, has been overcome by some marvellous
redefined multiple-tasking - which allows both to
appear on the screen at the same time.
The documentation helps set the scene for the magnum
opus which follows. "The Rainbow Crystal which has protected
the people of Zaloria for many years," (from the hideous
Bogle and his marauding Morgs), "has been struck by a
mysterious bolt of lightning and shattered into seven
pieces." You have been chosen as the hero whose task is to
recover the fragments, find a way to recreate the Rainbow
Crystal and restore peace to the Freelands.
The adventure boasts over 400 graphically illustrated
locations, achieved thanks to a four-part loading system
which in no way spoils the continuity of the game. Full
instructions on loading are included in the Instruction
booklet.
You begin this massive jaunt standing to the south of a
large windmill. An exploration of this and its storehouse
should enable you to solve these early puzzles which are
really just beginners' fare, though you may get a shock when
the milkman knocks for his money. Don't forget that Milk has
gotta a lotta bottle!
In part two the going gets tough - and I resorted on at least
one occasion to the excellent Help book. Careful progress
through the many twisty passages - don't worry, it isn't a
maze - and assistance from the strong but cowardly Miller
should help you overcome these hurdles, but don't waste
that coin! The Bogle is soon encountered and the poor Miller
must be sacrificed to save your own skin. Who said Epic was
heathen!
The third part isthe largest and most difficult, and involves
cunning manipulation of objects, some excellent chaining
puzzles and thestart ofyour collection of lost crystals. You
will now discover the use for that sail pole which you have
been carrying since the beginning of the game.
A secret passage will reveal a Priestess who is really a
trading post for some of the possessions you are carrying.
In part four, you become involved in a titanic struggle to
rescue Merlin and must defeat the hydra, a dragon and a
vampire before being reunited with an old acquaintance. The
end is both spectacular and amusing.
My only criticism of the game is that the colours are
sometimes a little garish. But if (like me) you can do without
them, the simple command GROFF will revert the game to a
text-only format.
The puzzles are, on the whole, logical and typical of the
Epic style ofconstruction, present in say Wheel Of Fortune or
The Holy Grail.
The humour abounds and is pleasantly refreshing. I loved
the references to Merlin and myself, Pendragon - just try
typing HELP, for example!
The most important character in the game - besides
yourself - is the Miller who demands sympathy and affection.
I adored his vernacular comments at various stages of
the game, and his muscular help is required on more than
one occasion.
This is a rare adventure which has a lot to offer to beginner
and expert alike. It is not, perhaps, in the same genre as
Robico or Level 9 releases but is a whole new experience
which must be savoured.
With well over 100 text adventures on my shelf and the
task of evaluating new releases almost every week, it can be
easy to fall into the trap of complacency or smug
indifference. However, when adventures such as The Lost Crystal
come my way they banish any such feeling and put me firmly
in my place.
This was an adventure I simply could not ignore, and must
whole-heartedly recommend.