Hot on the heels of the new James Bond film The Living Daylights
is the computer game of the same name. It was with some trepidation
that I loaded up the game - I still have nightmares about View To A Kill.
The game follows the exploits of James Bond as he fights
his way through eight separate scenes from the film. These
are stored as three files on the flip side of the cassette.
Each scene consists of a series of adjoining screens -
these are traversed by running from left to right. You have
control of Bond's gun sight - when it is on the screen Bond
can shoot, move it off the right hand edge and Bond will run.
Episode number one takes place in Gibraltar. You are
involved in a mock battle with members ofthe S.A.S. - they
pop up from behind bushes at regular intervals, but have very
little to do with the game.
Keep running until you meet up with the KGB agent... then
kill him. I had major problems at this point - the Ruski just
wouldn't die. In desperation I decided to read the instructions -
and found I'd been running around with a gun which
fired paint pellets! A quick visit to the armoury soon rectified
the situation and the Ruski bit the dust.
With the completion of each scene you are given the
opportunity to choose a special weapon from Q's workshop.
Only one of the four on offer will be of use in the next scene.
Scene two involves running down a street while avoiding
bombs dropped from a helicopter. The bombs are easy to
dodge but the resultant craters are a hazard and must be
jumped. The best way to do this is to hold down the jump key
continuously - Bond skips merrily down the street, leaping
all obstacles.
Running and jumping is the order of the day again in scene
three. Race through the factory amid a shower of falling
pipework, while at the same time hurdling numerous
barriers. It's during sections like this that you notice how
little control you have over Mr. Bond. Trying to stop short of a
falling pipe is nearly impossible - even when you've released
the movement key, he still takes two more steps!
Once file number two has loaded you are ready to play
scene four, The Mansion. This is one of the trickier levels, a
mixture of running, ducking and shooting is required if you're
to survive intact. The enemy agents are disguised as
milkmen and armed with exploding pintas.
The fairground is the setting for scene five. Innocent looking
toy balloons cause Bond a major headache - quick and
accurate shooting is essential.
I never completed the remaining three screens, more
through lack of enthusiasm than lack of skill. The mediocre
graphics and animation are matched only by the boring,
repetitive, gameplay - it looks like the nightmares will continue.