Sinclair User


The Last Commando

Publisher: Summit
Machine: Spectrum 48K/128K/+2/+3

 
Published in Sinclair User #121

The Last Commando

Faster than a speeding mullet (eh?) and boncier than a frog on a trampoline, The Last Commando is about to become saviour of the universe... John Major had better privatise him quickly. It looks as though he might be running a monopoly and that's not fair is it?

The plot revolves around an artificial intelligence that has gone out of control and populated the galaxy with machines, destroying all other life forms (Hmm, where have I heard this before?). Explosive charges have been placed on three planets inhabited by these machines and now they must be detonated by the Last Commando.

The game takes the form of a left-to-right scrolling shoot-'em-up with a small but fast and manouverable main sprite (mounted in a tracked armoured vehicle) and a variety of hopping m-m-m-mad (twitch) enemies. There is plenty of playability and your commando has a long lifeline so there's not too much stop/start hassle.

The Last Commando

Graphics and sound are good, if a little dated-looking and I must say I enjoyed this little bash. So many games these days can get too complicated so it's nice to see some good old fashioned fun on the Spectrum.

Garth

I'm very pleased to know Big Al's mother. She serves up food with variety and a feeling of busyness, which strangely enough is just what The Last Commando has in abundance, whilst still retaining a familiar feeling of having tasted this all before.

Verdict

The Last Commando is exactly the sort of simple formula, fast moving game that we all became hopelessly addicted to a few years ago.

That said, there haven't been very many of this type around lately, so call me a nostalgic old fool (I will, and more - Garth) but I enjoyed The Last Commando, although this time I didn't get addicted, which my mother will be pleased to know.