ZX Computing


The Inferno

Publisher: Richard Shepherd
Machine: Spectrum 48K

 
Published in ZX Computing #16

The Inferno

This is the latest graphic program from the well-known Shepherd stable. It has extremely fast, colourful and quite pretty graphics which can be switched off. The game is based on Dante's 13th century book Inferno.

Your quest is to explore the underworld, travelling through the nine circles of Hell, to reach the centre and finally escape.

Some of the areas to be explored include: The city of Dis, the marsh of Styx, plains of ice and many others. Your actions can influence the behaviour of other characters, but I found that I didn't use this interaction feature much. You must try not to be too violent as most other characters are stronger than you are.

The SAVE routine is incredibly fast and can be used often, without boredom. There is no (%)SCORE routine as such, although occasional humour can be found: EXA(mine) your shield and you get, "You can see something horrible... No, it's just your reflection!"

Seasoned adventurers should have little problem with this program. However, the boat can be tricky to use in crossing the Styx. In conclusion, an impressive looking game, but somewhat lacking in text substance to make it totally enthralling. It can be recommended with some reservations.