Big K


The House Of Usher

Categories: Review: Software
Publisher: Anirog
Machine: Commodore 64

 
Published in Big K #8

The House Of Usher

Here we have one of those super-miniscule, single pixel character beasts. Even with a magnifying glass the size of a dinner plate you need to pop your eyes out of your sockets to see what's going on.

On the other hand there's certainly a lot going on. A total of ten screens to get through, all difficult enough to tie you up like the Gordian knot.

All the pages are of the climb ladders and run along walls variety, the whole lot combining to gie just about every variety of walls and ladders game ever conceived. And they're all hard. Very hard. One or two gave the distinct appearance of being totally unsolvable.

After a short walk up the front drive the game starts proper. Climb up a ladder, hop off a platform and you have immediate access to nine doors, each leading to a different room. There's no space here to give a concise rundown on all the rooms but suffice it to say that you have to negotiate holes, beasts, moving platforms and cannon fire. Once all the rooms have been safely negotiated the tenth room becomes available - of which there's about as much chance of mastering as of playing pool on the Moon.

Definitely one for the numero uno gamestar. The kind of guy who does the Hampton Court maze, plays grandmaster chess in his head and tap dances. All at the same time.

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