The Helm confers immortality on its wearers. The current owner is the local, evil Lich but he does not have all the pieces of the sacred headgear. Without all the bits he cannot become an eternal Lich so it is up to you to find the remaining disguised portions and enter the wicked one's castle. There you can steal the final piece. The Lich will not take kindly to this.
The game is text only and composed in medieval script which is occasionally difficult to read. The interpreter's responses are servile and sometimes long-winded - instead of 'What next?' you get 'What would you have me do next, Your Brillianceness?'.
The text scrolls up the screen in different colours and has a startling kaleidoscopic effect. Despite that the descriptions and general information are quite full and there is a fine tongue-in-cheek approach to the business of magical adventure.
There is a wide range of deduction problems ranging from the traditional crossing of the ravine to defeating a mesmerising Psyak - which manifests itself as a ball of light.
As far as I am concerned, Firebird can carry on bringing out programs like these. They both show that text adventures can be fun without having to be self-important in attitude.
As far as I am concerned, Firebird can carry on bringing out programs like these. They show that text adventures can be fun without having to be self-important in attitude.
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