Having been a horror movie fan since seeing my first black
and white Frankenstein film, I was intrigued to see how well
such a movie could be converted into a computer game.
The story line of The Evil Dead from Palace Software is
described at length.
In a nutshell the story is as follows: Ashley, the hero, and
four friends are on holiday in an old shack which just happens to
be haunted.
Whilst exploring the shack they discover the book of the evil
dead, and by reading from the book they summon up an evil
spirit. The windows of the shack fly open and the spirit enters the
rooms causing all except Ashley to mutate.
Using an assortment of weapons Ashley attacks and
dismembers the mutants. But your common or garden mutant
doesn't give up that easily.
The disembodied limbs are soon back on the trail of our axe
wielding hero. Now that's what you call a story line.
The shack is viewed from above in the form of a floor plan,
architects' style. The actual playing area is spread over three
screens which was the first of the programs failings.
As you approached the edge of the screen everything stopped
moving and the whole screen scrolled to one side revealing
more of the shack.
A Defender style scrolling action would have been far less
irritating.
One of Ashley's tasks is to race around the shack closing
the continually opening win dows to keep out the evil spirit.
Points are awarded for every window closed.
However window closing is soon forgotten as the friends - or
is it fiends? - begin to mutate.
Grabbing any available weapon you begin to attack the
green mutants: herein lies the program's second failing.
Whether you were attacking a mutant, or vice versa, the result
of the encounter was the same - the program merely printed a
brightly coloured flash at the side of the character.
It was therefore very difficult to tell who was attacking who.
All in all, I was not too impressed.
As they say in the movie business, you've read the book.
you've seen the film, but don't rush out to buy the program.