Home Computing Weekly


The Detective

Author: D.T.
Publisher: Arcade
Machine: Spectrum 48K

 
Published in Home Computing Weekly #31

The presentation of this game is a trifle misleading. It seemed to suggest a sort of real-time adventure, but the first stage looked more like a variant on Space Invaders.

At the bottom of the screen stands a little man, while coloured shapes rain down on him diagonally. He must avoid contact with these, and can shoot some - but not all - of them down.

He can also walk, briskly and realistically, to right or left. This is very well done, though there are times when you wish he could walk a little faster...

The Detective

The first impression is that there should be no difficulty in avoiding the threats from above, but it is harder than it looks, especially when a little dog appears to snap at the man's heels. If the dog catches up, all points disappear, so some priority must be given to escaping from him. Fortunately, when the man trots off the side of the screen and reappears on the far side, the dog is missing.

It appears that there are 25 levels to the game, but it was not possible to check that.

The graphics detail was exceptionally good, a lesson to some of the more casual programmers, but even that was not enough to make up for the disappointment after the hopes raised by the presentation.

D.T.

Other Spectrum 48K Game Reviews By D.T.


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    The Visual Processor
  • Sys 64 Front Cover
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  • Pirate Island Front Cover
    Pirate Island
  • Splat Front Cover
    Splat
  • Race Fun Front Cover
    Race Fun
  • VU-Calc Front Cover
    VU-Calc
  • Orbiter Front Cover
    Orbiter
  • White Noise and Graphics Front Cover
    White Noise and Graphics
  • Bridge Master Front Cover
    Bridge Master
  • Leopard Lord Front Cover
    Leopard Lord