Home Computing Weekly


The Covenant

Author: P.S.
Publisher: PSS
Machine: Spectrum 48K

 
Published in Home Computing Weekly #125

This game reminded me a lot of Backpackers Guide To The Universe and other games from Fantasy. Your task, as the last survivor of an ancient race, is to re-assemble the covenant detailing its culture. This has carelessly been scattered in 64 pieces over 256 caverns. You must also capture the creatures living in these caves and use them to re-populate the planet's surface.

In practice, you power a globe shaped craft, but can only fire outside of it. The caverns are divided into zones of four screens. In each zone you must find the specific ammunition, then stun the particular type of creature which inhabits the area - there are eight creatures per zone - and drive over them to collect them. Next you need to find a key, take it to an electronic lock, and the entrances to more zones will be revealed.

There is a tough energy limit, which makes the game very hard to play initially. Without using the save option, I could not pass the first zone. It's fair to say this would be too difficult for some buyers.

Graphically, the caverns look attractive, and the animation is good, particularly when your man is jumping around. Colour is well used, and sound is reasonable. The game has a professional feel and is well presented.

PSS call this an arcventure, but it doesn't require that much thought, and 1 think it will appeal more to the crack arcade addicts. I also feel it is a pound overpriced.

P.S.

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