Bug-Byte is well known for its budget titles and this disc
brings together four under the banner of The Bug-Byte
Compilation.
If it's Wimbledon you pine for you may be tempted by
Tennis. This one-player game lets you play over one to three
sets, with four or six games per set. Viewing the court you
move up to and back from the net, and from side to side playing
both attacking and defensive strokes.
Tennis is a brave attempt at portraying sporting action on
the computer screen, but alas it is not that good.
Star Force Seven is a tactical game of space wars and
planet colonisation. Your aim is to destroy the Zurg's home
planet or capture and hold 25 other planets.
Before battle can commence you need to build a fleet of
battleships, cruisers, transporters and scout ships from a
fixed number of credits. Satisfied with your forces you
choose a destination from one of 26 star systems and make
the jump into hyperspace. While on this first journey you are
prompted for a difficulty level.
The instructions tell of space battles, planetary bombardment,
industrial bases and recruiting fighters. How these are
implemented I cannot say as the game had a nasty habit of
crashing very near the beginning.
Fly your Harrier jump-jet over a scrolling background
shooting down enemy bombers before they destroy your
bases - that's Skyhawk.
Graphically the game is very simple, blue sky, green grass
and white bases.The animation is smooth, but the plane's
response to the controls is far too erratic.
Enemy bombers fly into view from either side ofthe screen.
Your defence of the bases is aided greatly by a small radar
screen. The bombers are shown as small dots homing in on
your position - by correctly judging their speed and height
you can launch your first missile as they appear.
Skyhawk is a pretty reasonable game by budget standards,
but don't expect too much.
Bug-Byte's Plan B is the last offering and by far the best.
Your task is to guide a single combat droid through the
Togrian Computer Complex wreaking havoc as you go.
Large, well-detailed sprites float through the air with the
greatest of ease. It is such a pity that the control keys were
not user-definable - I just couldn't get the hang of those
specified.
You have only one droid so the length of the game is
determined by the state of his energy cells. These are
replenished by collecting spanners and oil cans.
The recent Micro Power compilations have all worked out
at about £1 per game, most of which were of a similar, or
higher, standard than these. On this basis I can't really