Those of you who have owned BBC Micros since the
early days will no doubt look back with fond memories of
such Acornsoft classics as Meteors, Arcadians and
Planetoid. The new generation of BBC Micro and
Master users can now share these memories with the
release ofThe Acornsoft Hits volumes 1 and 2.
Volume 1 comprises Magic Mushrooms. Planetoid,
Maze, and Rocket Raid. Magic Mushrooms isa ladders
and levels game in which you play Murphy who's out
collecting mushrooms. To complete this task you must
negotiate escalators, conveyors, sheets of ice and
dissolving floors. As ifthis weren't enough you're chased
by marauding mutant tomatoes ina race against time.
The game also includes aneasy-to-use screen designer.
Planetoid is a faithful reproduction of that arcade
classic, Defender. Flying your spaceship at low level
over a planet's surface you blast aliens which are
kidnapping your compatriots.
Working your way through the levels you encounter
greater numbers and different varieties of alien, all
becoming progressively faster and meaner.
If you're going to be a Planetoid expert you'll need a
keen eye, lightning reflexes, and seven fingers which
work together in perfect harmony.
In Maze you have to recover three coloured tags from
a huge 3D maze and then drop them into a large box
also hidden in the maze, At this point you are given a key
that isyour passport to the next level. Killer robots patrol
the maze giving the game its edge. You may not be able
to see them but their mechanical whirring gets louder as
they home in on you. The tension can be incredible.
The final game in Volume 1 is Rocket Raid, another
arcade clone. Fly your spaceship deep into an alien
cavern, avoiding or zapping enemy missiles, and
attacking enemy fuel and ammunition dumps to
replenish your stocks.
The cavern is divided into distinct sections, each
containing a new and different challenge.
The steady flow of high quality software is maintained
as we boot up Volume 2, which contains Starship
Command, Arcadians, Meteors, and Labyrinth.
Starship Command uses classy high resolution line
drawings to depict both your own and the alien
spacecraft. Boldly going where no man has gone before
you face an endless stream of alien ships just asking to
be annihilated.
When things get too hectic you do what any self-respecting
starship captain would do - bail out. If Starfleet consider
that you scored sufficient points you'll be given another
command on a new style starship.
No collection could be complete without my wife's
arcade favourite, Arcadians, an excellent version ofthe
arcade game Galaxians. In this the follow-up to Space
Invaders the alien hordes take to the wing and dive
bomb your laser base.
Arcadians is fast, furious, colourful, and ready with
big bonus points for the pilot who stands fast and shoots
the mothership and her two escorts as they come in for
the kill.
Meteors, based on Asteroids down to the last detail,
proves that the simplest ideas are often the best. Why
should blasting rocks prove tobe so addictive? Maybe
it's the way that they float effortlessly through space, or
the panic that grips you as you find yourself spinning
frantically amid a barrage ofspeeding boulders.
In Labyrinth, the fourth and final game ofvolume 2,
you search for magic crystals in a complex maze of
adjoining rooms. During your quest you will encounter
mouth-watering fruit toreplenish your energy level, and
numerous technicolour monsters that must be crushed
with your boulder. Top class.
These are the classiest compilations I have seen for
the BBC Micro. There is not a single bad program in
either volume. They're real collectors' items.