When I first read Mirrorsoft's rather spartan description on
the packaging of its latest release, my first thought was that
it looked like a rather simple game which would have all the
appeal of a plate of soggy cabbage. Yet after only five
minutes I was hooked.
It's a very long time since I have sat up all evening, playing
just one game - the last time it happened was when I first
obtained a copy of Elite.
If anything, Tetris is too addictive I almost missed the
deadline for this review because every time I sat down to
write I couldn't resist having a quick couple of attempts at
beating my previous high score.
First you enter your skill level - between 0 (novice) and 9
(superhuman). I would suggest that you have a few practice
games at the novice level first. But be warned. By the time
you've finished practising, you'll be well and truly hooked.
One slightly annoying aspect is that immediately you
select the level, the game starts. I would prefer a short
countdown period first - just one or two seconds to position
my hands over the correct keys would be especially useful,
particularly at higher levels when things tend to be fast and
furious.
The challenge starts with a shape which appears at the top
of the playing field and begins to drop towards the bottom.
As it is falling, you can move it left or right or rotate it so that
when it reaches the bottom it is positioned as and where you
want it.
Now dexterity and quick thinking enter the scene.
Immediately the first shape reaches the bottom, another -
which can also be manoeuvred and rotated - appears at the
top and starts to fall.
The idea is to manipulate the continuous supply of seven
different shapes so that they fit together almost like a jigsaw
puzzle - the object being to form complete, unbroken lines
increase the level yourself by pressing the A key.
There are three other useful keys which you can use: X
shows the next shape that will appear, Z drops the current
shape to the bottom extremely quickly and S allows you to
turn off the sound, which comprises just a simple beep
emitted when a shape reaches its resting place.
The pitch increases or decreases depending on how far up
the playfield the shape lands.
I noticed a small glitch when I tried to type in my name on
the high score table. The delay before a depressed key
started repeating must have been reduced for some reason
and when typing in DESMOND I tended to end up with
DESSMONND or some other strange mutation.
My only real criticism, however, has nothing to do with the
game itself. I would like to know how Mirrorsoft can justify
the exceptionally high prices for a game which looks to be
a relatively simple piece of coding.
The cassette version is almost as expensive as the disc
version of other, more complicated games, and close on £13
seems a bit excessive for a single game, no matter how
good.