EUG PD


Ten Little Indians

Author: Christian Weber
Publisher: Channel 8
Machine: Acorn Electron

 
Published in EUG #7

Ten Little Indians

Another Scott Adams adventure, this time from 1986. The parser and location descriptions are just as limited as with The Count, but is the game as good?

You are on a quest to find the golden idol left by a Major Johnston-Smythe when he died. The bad news is that other treasure hunters have tried to find the idol but were never seen again. Sounds ominous!

You start the game in a railway carriage which takes you to your destination. On departing the train you can find several items such as a key, a safe and other well-used text adventure objects. After a little wander I found a horrible, horrible thing ... a maze!

Ten Little Indians

Why, why, why did adventure writers put these things in games? All they do is frustrate and/or put the player off! I can safely say that they do both for me, but for a fair review I persevered and made a little progress. I have to say that compared to The Count, Ten Little Indians lacked something.

It may have been that I just preferred the idea of being a vampire hunter to a treasure hunter but I think it is more the case that the puzzles in The Count and the lack of a maze improved the game no end. However, if you really like Scott Adams' games or the idea of being a treasure hunter and the thought of a maze doesn't make you feel ill then you should enjoy this one.

Again, at £3.99 (including P&P) you aren't taking much of a risk, as I am sure there is more to this game than I have found.

Christian Weber

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