This is the second game in the "Ket" trilogy and starts off on the far side of the mountain. To reach that point was (had you played it) your objective in Mountains Of Ket. However, it is not necessary to have played Mountains Of Ket to be able to enjoy Temple Of Vran.
Your aim here is to reach and enter the temple and put an end to its evil occupants. You start off endowed with the three items you were carrying as you reached the far side of the mountain in the previous game.
One of the hazards to be encountered is a right nest of nasty warts - creatures who are in the habit of throwing acid at you without warning. As in Mountains Of Ket, there is a combat mode, though this time the rules have been slightly altered.
Some of the things you may come across are an elephant, a huge pile of washing up, a kitten and a mouse. A small point of confusion arose when I tried feeding the elephant. Unless I was carrying a certain object, the reply came back WITH WHAT? and this was followed by WHAT NOW? It became apparent, when I had the right object, that the game assumed I meant to feed the elephant with the right thing and allowed me to, proving that WITH WHAT? was not really a question to the player, but a comment.
Trying to be kind to the little puss, I tried to feed it whilst carrying the mouse, only to be rebuffed. Kitty was one of those two out of every ten cats who don't prefer Whiskas - this one's scene is Go Cat!
Vran follows the same format as Ket, being a text only adventure (if you exclude the mini-pictures of some of the objects). The problems did not seem too difficult.
Although I welcome a game that allows me to EXAMINE something, a feature I did not like was the fact that I was expected to be carrying it first. That limited the use of EXAMINE to portable objects - it is somewhat difficult to carry an elephant or a hole in a wall!