Tank Attack isa micro-mediated board game for two to four
players. The package comprises a top quality fold-out
playing board, 48 plastic tanks and armoured cars and a
book of instructions.
The opening screen calls on you to select which of the four
countries you want to take part in the conflict. My first few
combinations were rejected without explanation. Close
examination of the playing board revealed the cause - adjacent
countries such as Sarapan and Calderon have a
common border, as do Armania and Kazaldis. Opposing
countries have a shaded no man's land separating their
official borders.
By choosing the correct countries you can devise conflicts
of increasing magnitude such as one to one, an alliance of
two against one or a full-blooded four country war. If you are
using only two of the four countries you are given the
opportunity to double the strength of your forces by using the
spare tanks.
Once you have made your alliances you can get on with the
job of placing your pieces in their opening positions. A solid
blue line denotes the outskirts of each capital city, and all
vehicles startfrom within this line.
Other points of interest on the playing board are the repair
centres to which tanks may be returned when damaged
by enemy fire - the length of a vehicle's confinement
is determined by the severity of the damage sustained. The
micro will tell a player when he can return a vehicle to active
duty.
On-screen headlines are displayed before each round in
the battle - these comprise a newsflash, a weather report
and a political comment. Prevailing weather conditions can
have a marked effect upon the movement capability of one or
both armies, depending on the location of the weather front.
A player's link with the micro is his battle strength display.
This shows how many active tanks and armoured cars remain
and also reports how many units are currently undergoing
repairs. If these figures do not tally with the number of
pieces on the board someone is cheating.
At the bottom of the battle strength screen are four icons,
some of which will be animated - only the active ones are
available. By moving a pointer over them you can choose to
move, attack the enemy headquarters or finish your turn and
pass control to the next player.
Selecting the movement order icon activates a teleprinter
which displays your total movement allowance for the turn -
this can be divided up among any number of vehicles.
Once this section is complete, you can engage
the enemy or fire on the opposing HQ. Both types of
vehicle have a maximum range of four squares - hexagons
actually - with the micro making accuracy adjustments to
your shots based on the range at which you are firing.
As the battle develops you will eventually come within
firing range of the enemy. The micro asks you to input the
armour types ofthe two units involved - there are three for
tanks and two for armoured cars - the numbers embossed on
the underside of each unit relating to its armour strength.
Finally you specify the range of your shot and battle can
commence.
The view changes to that of an observer on a distant
hilltop, the tanks fire one shot each and the position of the
explosion shows whether or not you hit your opponent or were
hit yourself.
The teleprinter informs the players of the degree of
damage sustained by each vehicle - a repairable tank can be
placed on a repair depot, you will be asked to remove
seriously damaged ones from the board and your tank
tally will beadjusted.
When you reach the enemy HQ to finish him off you
must move on to the square itself, as you are not asked
for a firing range. This last shot of the conflict is always
accurate and always final. There is no need to go through the
rigmarole of securing the remaining enemy buildings - the
teleprinter display brings news that this has already been
carried out and your victory confirmed.
Tank Attack is a superb program that really takes the legwork
out of wargaming. By leaving the monitoring of repair
times, damage assessment and weather reports to the
impartial logic of the micro, the player can concentrate on
what really counts - strategy.