Your Sinclair


Swords & Sorcery

Author: Rachael Smith
Publisher: PSS
Machine: Spectrum 48K

 
Published in Your Sinclair #2

Swords & Sorcery

Through the mists of time In the dim and distant past a proclamation was made throughout the land... Yea, verily, PSS will produce a true computerised role playing game and it shall be called Swords And Sorcery, to follow the alliterative vogue. But as time passed many scoffed and said that such a task was beyond the heroes of the age. And then one day the clouds rolled and the heavens thundered and the earth shook and the postman delivered a package. Only two years late S & S had arrived.

The great thing about Dungeons and Dragons and the like as tar as I'm concerned is that they fire the imagination and draw you into a convincing world created by the games master. A lot of that involvement comes from playing with like minded people (or for those who have never become involved, loonies). Obviously you loose that element with only the hum of the computer to keep you company.

Role playing games are also notorious for the involved mechanics of running a world; constant dice rolling, looking up tables and consulting charts is conducted by the referee. But a good dungeon master will make it all look effortless and create an ongoing narrative with the players. Again the computer fails because the cluttered screen is far too busy. Familiarity will help you accustom yourself with the revelant windows, but even then I'd have preferred less of the bones showing.

Above all though, the dungeon should be believable, and it's the curse of bad players to create chamber after chamber of monsters. Unhappily the computer reproduces this 'hotel corridor' syndrome perfectly, replacing subtle traps and vivid description with continuous battles.

Not that it's all bad, and I'm sure S & S will become a cult of sorts. There's room for better dungeons as later levels are added to the core MIDAS system. And the true spirit of the game starts to come through if you get a chance to indulge in a little casual conversation with a monster before combat - the battle cries and insults are great. You also train your warrior at the start in various skills and attributes can be increased. But in the end I found it all too mechanical to do what it set out to, which is indulge the player in role playing.

Rachael Smith

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