Romik has been taking a greater interest in adventures lately, and
this is a good example of their range of games.
First the bad news. If you're a member of the movement in
favour of graphical adventures rather than text, this game is not
for you.
Personally, I think that a well-written textual game which
creates a good atmosphere is superior to graphics. (Graphics
tend to be RAM hungry.)
Enough rumination, on with the game. Sword Of Hrakel is of
the classical mode with a standard verb/noun interpreter (since it
will fit into a Vic plus 3K what more can you expect?)
The plot is simple: find the sword and save the world.
In order to do it you must explore the scenario, solve a few
problems and use a lot of lateral thought. There is enough
mental aggravation to give you many hours of teeth-grinding,
cursing and general despair.
The usual SAVE and LOAD features for keeping a record of
your progress are available and the game has a nice feel about it.
The text formatting is fair and there are no obvious bugs.