Computer Gamer


Sword Of Destiny

Categories: Review: Software
Publisher: Gremlin
Machine: Commodore 16/Plus 4

 
Published in Computer Gamer #5

Sword Of Destiny

Kelok - a master warrior of the eastern region, has been killed in battle by Xorphas, an evil warlock. Not content with killing Kelok, Xorphas has stolen his heart leaving Keloks soul to wander forever, doomed to the torment of death with no peace. So begins Sword Of Destiny, a sort of Arcventure involving mighty warriors and black magic.

The aim of the game is, of course, to find your heart thus enabling you to rest in peace. This is done by collecting 'flashing' objects that appear throughout the maze. As each object is collected a new section of the Abyss of Death opens up.

Opposing you are an assortment of nasties such as huge skulls, ghosts, bats and some strange Genie-like things. These get in your way and can be killed to gain power. The nasties are killed with the Sword of Destiny that has the ability to shoot psychic dog biscuits at them! Also to be looked out for are the hot air flues (holes in the ground) that enhance your jumping ability and enable you to reach levels previously unattainable.

Graphics on this are rather good and consist of large sprite-like characters that move smoothly around the screen. Sound is used but isn't stunning but I have to hear a C16 game use sound well!

Altogether a reasonable game from Gremlin who seem to be making all the running in the C16 market.

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