Amstrad Action
1st February 1986
Author: Bob Wade
Publisher: Gargoyle Games
Machine: Amstrad CPC464
Published in Amstrad Action #5
In a refreshing departure from their
complicated, serious arcade adventures, Gargoyle
Games has launched upon an unsuspecting
public a cross between E.T., Stan Laurel and
C3PO. Hes got the weirdest sense of humour
of any robot I've ever met and lives in a world
populated by little Hitlers, big sprouting fingers
and nervous geese.
Each Self-Willed Extreme Environment Vocational
Organism (SWEEVO) has to clear up a planet
in order to enter human service. Sweevo has been
allocated a planet peopled by genetic experiments
and the instructions and scenario are peppered
with puns and silliness that should raise a
smile or two. The game itself also has its
funny moments with the cutely animated Sweevo
getting into some *very* odd situations.
There are four starting locations for the
game and you can select which one Sweevo will
parachute into using his trusty umbrella. The
first thing you notice is the graphical
similarity to the filmation technique used in
Ultimate's Knight Lore and Alien 8 games.
Each room is shown in a 3D, diagonal view
with the stretch-necked Sweevo shuffling
about the place in diagonal directions. The
rooms are full of wacky objects, mostly fruit,
skulls and gravestones, and puzzles which
have to be solved. In this respect it differs
from the Ultimate games - there are many
more types of puzzle, features, humour and
transport methods.
To clean up the planet, Sweevo has to kill
off all its living organisms. These take four
forms: Wijus are odd beasts with horned
heads that have to be wasted, tyrants are little
Hitlers with moustache and salute who have
to be trounced, minxes are annoying creatures
who have to be mashed and geese waddle about, waiting
to be ghosted. There's a special method for killing
each of them but you'll have to find it four
yourselves.
In his quest to kill off all these mutants
Sweevo has to watch out for many dangers
that can injure or kill him. Bumping into fruit,
skulls, gravestones and other features will
knock him down, weakening his energy. This
is represented by an enlargement of
Sweevo's face which gradually turns more
unhappy and gaunt until it becomes a skull
and he dies. Other objects can be instantly
lethal like one ton weights and finders. The
weights are suspended on pillars that dissolve
when bumped into and crush anything
underneath, fingers are disgusting projections
that thrust upwards out of the ground and
then disappear, killing you if you happen
to have been standing on top of that spot.
There are objects that can be collected
from many of the puzzlers contained in the
game like tins, boots, teddy bears, boos and
brownies (?!). What you do with them is another
mystery to work out but collecting most of
them requires a satisfying mixture of logical
thinking and good reactions. Cracking
puzzles gives you a real kick and although
they aren't as touch or complicated as
Gargoyle's previous games they're a lot
more fun.
One nice touch is the methods for getting
between levels in the game. Sweevo can
stand on explosive pads that bounce him up a
level or drop through holes in the floor where
he floats down under his umbrella. Lifts also
play an important part in many locations and
are activated just by standing on them.
The humour and graphics in the game are
great with some teasing puzzles to solve
and plenty of game to explore. The similarity
to previous games doesn't matter at all because
there are too many original touches to keep
you occupied. A marvellous departure
for Gargoyle, showing that they have
more than one string to their talented bow.
One of the most endearing things about the game
is the delightful graphics that keep occuring.
Sweevo himself wanders around looking gormless
and cute with his silly, long neck displaying
real star quality when he gets boosted to
another level or floats down one.
Some of the dangers are just as well done,
particularly the tyrant and fingers. The
tyrant is an obvious Hitler with a straight
arm salute and a daft little black
moustache as he struts about
looking imperial. The fingers are truly
grotesque but really do look good as they
rise up and down presenting a serious threat
to poor Sweevo.
P. Great 3D graphics.
P. Good sense of humour in instructions and graphics.
P. Testing puzzles to work out.
P. Delightful screen designs and features.
P. Large, complicated playing area.
N. Some similarities to other games.
The initial reaction of "Oh no, not another Ultimate-ish 3D game" is very rapidly replaced by astonishment at the brilliance of the graphics and the wit of the gameplay. It really is an enchanting arcade adventure, with some tough and very funny puzzles. Sweevo himself (itself?) is a weird-looking crittur who quickly insinuates himself (itself?) into your affections - it's a sad moment when the grinning Stan Laurelish face turns into a horrible skull. But this is a
game which is going to give you a lot more laughs than tears on your way to a solution.
Sweevo's World
The Graphic Difference
Good News
Bad News
Second Opinion