ZX Computing


Supersam
By Budgie
Spectrum 48K

 
Published in ZX Computing #22

Supersam

An unusual plot here. The object is to explore the 34 rooms of a fortress and collect the eighteen parts of a cage in which to catch the elusive Boris. This is complicated by misleading doorways which send you astray and potholes which are fatal. Added to this you have an energy level which drops on contact with one of the wandering beasties. When completely depleted you lose one of your three lives. On the positive side are syringes which make you invulnerable for a brief period.

Options for joystick or to redefine the keys are included and it features one of the most interesting loading systems I've yet seen. Again, this game has a charm of its own and I happily played away on it, the graphics are fairly good although slight flickering and attribute clashes are evident. The screens are well designed and provide a good challenge. Though essentially a maze/dodge and collect game, it is reasonable value for money and will provide a few hours of amusement.